![]() ![]() ![]() Testing is incomplete, but preliminary results show a yield of 0.3 bars*the object's material size for anything that has a material size, or 1 bar for most furniture (regardless of size). If there are items in a container that you are melting, the items will be placed inside the smelter when the container is destroyed. The job gives the same experience to the furnace operator skill, regardless of % yield of the item melted. Melting down an object requires the Furnace operator labor (and consumes a unit of fuel for a non-magma smelter). Items designated to be melted will be left alone until you queue a "Melt a metal object" job o at a Smelter. However, this only marks which items you want to be melted - you still have to place the job-order in a smelter. If the item is designated for melting and forbidden then the item will not be melted. To designate the item, simply type m to mark the object for melting. See Bookkeeper for how to get this), scroll to the specific object, and type v to view. Scroll to the type of object you wish to melt, hit Tab to show individual items (You have to have an exact number or this won't work. In the stocks menu: Type z, hit right-direction a few times to select "stocks" and press return.Inside another object: Display the container's object description screen, navigate to the specific object you wish to see, and hit Enter. ![]() Held by a dwarf: Type v, highlight the dwarf, type i to show his inventory, select the object from the list, and hit Enter.In a workshop: Type t, highlight the workshop, select the object from the list, and hit Enter.On the ground: Type k, scroll to the object, select it from the list, and hit Enter.To bring up an individual object description screen when the object is: You can designate metal items for melting from any interface that allows you to view the object's description screen, such as the Stocks page or the Loo k interface. This becomes less important as you accumulate more bars of a particular metal. It makes sense to designate one smelter as a "melting" smelter (or for one metal type), to guarantee that fractions will add up effectively. This gives a total of 1.2 bars of that type of metal, meaning 1 bar of that metal is produced, ready for forging or other use, and. If (finally!) a 3rd, similar item of the first metal is melted at the first smelter, that adds another.4 of that metal, and have no connection to the fractions in the first smelter. If a similar item of the first metal is then melted at a different smelter, that other smelter will have.If a similar item of a different metal is then melted there, that smelter would still have.4 bars each, of the same metal are melted at the same smelter, that smelter now has. If the smelter is torn down or destroyed, all fractions are lost. When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced. Fractional bars are not "shared" between smelters, nor do they exist as usable objects as is. Once this is open on the far bottom right of the screen there are three Icons depicted for blueprints and are as follows from left to rightġ) Blueprint Mode ] This allows normal mining selection to not have the dwarves dig but allows you to plan out structures.Ģ) Convert Blueprint to Regular ] When this is selected any you can select tiles in a similar pattern to mining HOWEVER it converts any Blueprinted square into a regular mining designation thus allowing large blueprints to be made a little bit at a time while still holding the integrity for long term planning.Recovered metal is measured in tenths (0.1) of a full bar, and those fractions of a bar of each separate metal are saved at the smelter where the item was melted. While in Mining Mode you can activate which is an Arrow pointing to the right just above the Burrows Menu. Alright Blueprints have been sorta weird to start with at least in my experience but I figured them out. ![]()
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